A graduate of Durham College's Game Art program spanning from 2019 to 2024, with concurrent employment at the Mixed Reality Capture studio for two years. This studio, affiliated with Durham College, offers hands-on experience in the gaming industry. Participation in notable events such as Ubisoft Next 2024 and the Level Up Student Showcase demonstrates a commitment to professional development and a track record of delivering exceptional results in the gaming sector.
Working close with industry partners to Design Unique and detailed environments, blueprints, and characters for VR Titles according to what the client requested. Worked in Zbrush to sculpt detailed props, modular environment pieces, and characters with proper topology and UVs for rigging. Created detailed tileable materials in Substance 3D Designer for use on large environment props. Worked with Muse plugin for Unreal engine. Creating Props and environments, porting mobile version of game to VR, creating blueprints to improve game functionality, creating UI for tutorial screens as well as stat screens and menus, and creating skyboxes for environments.